At close range is Laser very good to. So an Avorion engine the same dimensions of an iron engine will have much greater hp and a slightly better mass to thrust ratio. And here's some ideas for upgrades to the currently existing classes, so that perhaps all Captains could be useful as an either/or Ship-or-Station-manning Captain. 4. It is not the damage boost that matters, it is their ability to quickly track the torpedoes that matters most. Go to a system with plenty of asteroids and a resource station. 0. Avorion > General Discussions > Topic Details. 1- I made two stations with lots of assembly blocks and hangars so they could produce fighters. Let's say I generate a Laser turret with damage of 5. If I look at the weapon attributes, I get damage of 5. I am currently writing an update of my Custom Turret Builder mod. The teslas make short work of the shields, and since salvagers are civilian turrets, you can fit even more of them on your ship, giving you silly amounts of hull dps at close range. But that also means each of your sides is as thick as your whole ship!Hull repair turrets currently do not work, or they do not work as you'd expect. The 8 Xsotan artifacts are rather unique. . As of now, there are multiple kinds of script that are used by the game. 0 and the shield damage multiplier is 1. 4. So, researching is a key part of progressing in Avorion, and you should always do it when you get a chance. 422. I couldn't damage the hull with lightening, plasma, railguns or chainguns. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. Apply the filter, hit CTRL+A to select all armour blocks. Avorion - Avorium - Unobtainum - Legendary. Penalty: Rate of Fire decreased by 10%. 4 and shield damage of 5. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. or. Class: Interceptor. By the time you're in inner core you should have not less than 30 armed turret slots on your main ship, plus a full page of. They are made of blocks and are capable of moving and flying. Salvaging turrets and modules is random and can also be done with normal weapons, does not depend on anything. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. Into The Rift is the second expansion of the space sandbox Avorion. Incubators (Carriers) contain 12 fighters total. There are 3 types, armed, unarmed, and all. The types of stations can be determined by the scripts that the stations use for their routines. I have a question about damage types. As long as you build a ship that can fly faster than the enemies you can hold them at 30k and just blind-fire rockets ('R' selects closest enemy) that will seek the targets chasing you and you. NPCs can have hardeners. 0 and the shield damage multiplier is 1. After its shield is down, it will begin to summon larger. If you want to know more. 2. Damage Type. However, I am wondering how good is Fragments at killing torpedoes? I can get a 35dps PDL from a turret factory if I spec up to max. 0 and the shield damage multiplier is 1. 0, see Captain (2. Total immunity is quite another. While generally similar to conventional Hull blocks, Armor adds 6. 15. Ammo Type Fire Rate Type Mag Size Body Damage Headshot Damage Availability; Kraber . The mini-bosses sound like fun too. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. (So what I'm seeing there for dps appears to be accurate. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. . There is nothing in-game currently that will let you salvage an entire ship at once. I have a question about damage types. The lowest efficiency (68. /port [value] listening port of the server Default: 27000. Sometimes they have a parameter “Ionized projectiles”, thanks to which they, with a certain chance, can hit targets under the shield. "Armed" turret techs increase the number of armed/offensive/pew-pew turrets you can have. The odds of a rarity increase are 20% per turret used. Integrity Generators increase the health of affected blocks by a factor of 10. Let's say I generate a Laser turret with damage of 5. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. 4, hull damage of 5. Alternate Fighter blueprint. A High Damage Turret + a Low Damage Turret does indeed = a mid damage turret. default: 1. Due to. Either choice will be good against shields since both. In such a case, you make selections then change those to a new type. I jumped sectors and damage worked fine, came back still 0 damage. maybe i´m very bad at aiming (also very bad for AI) XD. It all groups blocks for purposes of calculating overall damage resistance and augmentations. Mining is the process of obtaining materials from asteroids. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. Shield damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10. Arbitrary Turret Control Subsystems increase the amount of Arbitrary Turret Slots and, possibly, Auto-Turret Slots available to a craft. I don't mind resistance, but immune no. Forget the ECM sorry i mentioned it. As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. I always protect my root block in middle and late game ships. 4. Posted March 6, 2018. Damage type matters because it dictates if it is good against hull or shields. Resistance Ships Yes, Immune No. Turrets are used for combat or mining. . Even exceptionally large and durable ships crafted from Avorion are unlikely to survive more than a few seconds of conventional damage; pre-barrier ships will be destroyed. Bolters are always good choices for making fighters, and look out for burst fire plasma turrets as well. Toss in a little lightning for the electrical damage Good lasers if you can get them. 0. dohbob • 5 hr. 0: no damage, 1: total damage. Good work aeohrta. The armor has mainly been replaced with a solid metal texturing as ik some of. I ended up just leaving because I couldn't figure out how to hurt it. Stats such as material are also decided at this stage, in a similar. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. Cannon weapon type is renamed into Artillery. Maybe salvage vs mining equalizes out when you have your AI controlled fleet doing the mining. But in that game you only have 'ammo' and 'supplies'. Boxelware Team. 0 and the shield damage multiplier is 1. I am currently writing an update of my Custom Turret Builder mod. I also see that the hull damage multiplier is 1. Researching Basics. This will immediately scrap all Trash-marked turrets. Thrusters and Engines become more effective when built from Titanium, and all other block types have. Ok I want to put this nicely and not bash the game as I am having a lot of fun with things. 4 and shield damage of 5. Resistance Ships Yes, Immune No. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. typically use Anti-Matter torps as they require no speed up time. E. They require a Torpedo Storage block on a ship to function. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. If I remember correctly all engines provide the same thrust but have different hp and mass. For example, Launcher Turrets create Launcher Fighters, and Repair Turrets create Repair Fighters. NEWARK, N. - can be intercepted like torpedoes via PDCs or direct fire. Salvaging was nerfed a few patches back, it was far too effective. 0. So get higher tiered salvagers for speed, and higher effiency salvagers to gain more material. Usually that means that someone wants to rip me off and, as expected, it only fired 6 rockets before. Let's say I generate a Laser turret with damage of 5. 8. 0 and the shield damage multiplier is 1. was very happy to find out my stuff still there for me to pick up. Most enemies take one shot to kill. But I. I will have to check more into that thread. Along with that, the level you are at probably has most pirate gens with resistances against electric damage so maybe try to mix up your damage output types. ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example: Missiles: · Seeker · Independent targeting · Physical damage · Anti-matter damage ·. . 4, hull damage of 5. He drops the XSTN-III module which is needed to access the center of the galaxy. Avorion is a very slow and methodical game (unless you jump too deep too early, then it gets pretty eventful). no damage, 1: full damage. Bolters: · Ionized projectiles · Independent targeting · Anti-matter damage ·. Next I scale the root/armor clock into a block twice its starting size, so now, 4X4X4. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. Efficiency scales about 5% per tier IIRC, with each tier being 5% more efficient than iron. Naonite space you won't encounter much plasma or electric damage so those are generally safe to nab Military Turret Control systems. Is the fact that one is avorion make it better? like mining turrets? that reduce damage on higher resources? Basically what i am asking is, is the DPS the only thing that matters or the. 3. Fighter specific. Works for all turret types, but not for fixed weapons (coaxial). I have to account for potentially millions of dps coming my way, hundreds of thousands of which might be punch through the shields, so that really only leaves me one style of gameplay/ship to do; Big, sluggish ships with shield reinforcers and boosters, and regularly boosting for 5 mins for shield regen. First off, armor blocks have huge health totals. The income from mining is slower but it is steadier, easier to obtain, and less work to set up. I need more torpedo defense. End game is just boring. Integrity fields boost block hp up to 20 times, so a nice big piece of armor will only break up when your hull is already low. /public [value] indicate if the server should allow other players to join. And the railguns? well they snipes from far away and hit like a freight train going downthe everest without breaks. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. Now it should upgrade all the armor blocks to ogonite, while preserving their colour. I decided to make myself a mini-mod for that as well. loabearwolf May 13, 2020 @ 6:55pm. This makes Stone blocks completely immune to damage dealt by weapons with Electric damage type, such as Tesla and Lightning Turrets and Fighters, and when hit will prevent any damage to Hull Points as well. you just need to type the following command: /give playername amount stuff. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. Lets say they both have the same DPS on them. I. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. a. I then checked my mining ships, which for some reason had not been mining. WIP didn't test compability with Avorion pre Beta 2. I've not been successful with this so far. 0. Stick with teslas, lightning, bolters and pulse cannons. The resource type of the turret depends on the position in the galaxy. . Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. r/avorion. Bullet Hell: all Fighters launched from this Station have +10% attack speed. 2) with the rest contributing dps. They will make turrets better in damage, dps, range and others stats. Fidget is a boss that behaves similarly to the Quantum Xsotan ships, in that when hit, jumps a distance away in a random direction in the same sector. there are at least two distinct player types in avorion. Let's say I generate a Laser turret with damage of 5. •. If I look at the weapon attributes, I get damage of 5. xanion and naonite are average for weight. e. The key to making money or getting any stuff in this game is passive income and automating tasks. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. A DPS race is something a repair laser cannot win, and all combat in Avorion inevitably turns into a DPS race sooner or later. Short answer: game balance. to put this into actual numbers, your ship may only need 50% more time to kill the enemy fleet than it takes the enemy fleet to kill your escort ship. Lasers fitting into this category can be tricky to get. Taste the rainbow. Interesting. Every Turret produced at a turret factory also has different traits. in as many areas as I could handle over 2 years of development. For Illegal goods, there are only three: Morn Drugs, Acron Drugs, and Slaves. If it's your first station you want it in a fairly orangish red area. In a sense they become the new laser, but more effective at shorter range with higher power draw, which leads to my laser change suggestion above. Link - FORUM POST. Jack_Miron. 4. Author: collective. I have a question about damage types. Also consider a M2 SSD if you don't have one already. lua is the whole key to most of the balancing in this modpack, especially turret damage and hull amount increases. Red in Color. You can even let your own ships be generated by the game if you're not the building type of person. Let's say I generate a Laser turret with damage of 5. In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. Avorion - Avorium - Unobtainum - Legendary. - long (est) range. Repeat the same procedure for every turret type. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. but all n all collision is pain in the ♥♥♥. As for increasing it the only way I can really think of is more speed. If I look at the weapon attributes, I get damage of 5. Armed turrets will look. I did not change the shields, power gen, shield gen, etc. Up close <2 or 3 km, lasers and tesla can do tremendous damage, at a high cost, sometimes huge cost, in energy. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. 4, hull damage of 5. 4. Boxelware Team. Late game seems to be railgunland, accuracy, range, burst damage, they have everything. But I. You can get some that disable shield. I can't find anything on the internet. 4. I can understand what you're getting at but in this context and scenario it just has no purpose. Your auto turrets will still do their job and you can direct their fire without actually having to fire yourself. Pirate encounters now respawn after 24h of playtime (newly discovered only). fractalgem Feb 20, 2017 @ 2:29pm. #2. Automated. Armor helps in protecting against some weapon types, as railgun (railguns are able to penetrate more than one block in line of fire) Armor is able to take more collision damage before it is destroyed, so if you plan to ram other ships, get a big block of armor at the front. Good plasma with high extra shield damage, for knocking down shields quickly. Bonus damage to hull or shield etc. Weapon cool down also does not seem to effect fighters as much. Hey everyone! These are the final patch notes for update 2. Protection is what it says in game, the depth level is required protection. You take no damage while protected from distortion. Mines can be founded by the player from a claimed. I have a question about damage types. This interface varies from script type to script type. I also see that the hull damage multiplier is 1. Cannons and launchers I consider siege. All rights reserved. 4, hull damage of 5. There are a lot of benefits to grouping the blocks. Description. 4, hull damage of 5. If you have a big enough ship, Tesla drones work great while you snipe them with rail guns. 0. This station produces steel. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. If the shield damaging is lightning, stone negates it. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. (e. All trademarks are property of their respective owners in the US and other countries. Weapons like railguns don’t necessarily get better with a higher DPS stat. Go to avorion r/avorion •. Change language. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. Keep holding shift and do this several times until you have a queue of several iterations. X-ray ship building/upgrading. It Multiplies sector damage values by 75. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. Ahem. 4. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. They can also be created by destroying only parts of a ship. nitrado. This page is a work in progress. There is much, much more that has happened and as always the devil is in the details!Both are a lot of fun but you're looking for something more like Avorion. This mod extends the Turret and Weapon generators to add a new Gatling-Railgun Weapon to the game. Back again with more questions. i personally line the side hull with torpedo tubes firing straight out. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. Rarity: Rare. I find it hard to know which weapons to mount on my ship. 10. Enkundae • 2 yr. Cannon turrets and launcher turrets are good against exposed hull because they are capable of doing aoe damage to multiple blocks at once. Torpedoes are classified by two different attributes: the warhead and the body. Higher prices for results will increase the profit made per cycle, but will also increase the station's founding cost. NOTE: The server. •. 0: no damage, 1: full damage. Anything else is pretty much useless: Missile damage doesn't seem to scale well, plasma same, railguns. But I. in the mean time i managed to die to collision several times. So what I do is multiply damage by fire rate. 1 on the Avorion-Forum. The same applies to things like poison, shocked, stunned, burned, etc. And then different types of weapons have different effectiveness against each. To each their own, of course, but just so you know. There is no "best" torpedo. Let's say I generate a Laser turret with damage of 5. I also see that the hull damage multiplier is 1. 50-Cal: Special: Bolt-Action: 4: 145: 297: Supply Pods: Triple Take: Sniper: Single: 5: 69: 138: Standard: Longbow DMR: Sniper: Single: 5: 55: 118: Standard:. Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. Be aware of weapon overheating too. There are eight goods that are marked as dangerous: Explosive Charges, Fluorine, Guns, Industrial Tesla Coils, Military Tesla Coils, Rockets, Toxic Waste, War Robots, and Warheads. 4. If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. They directly influence the behaviour of the what they make up, depending on the type of block and the material it's made of. Lightening damage (and accuracy) falls off at distance. PD turrets have a bonus to turn speed, and are all near 99% accurate, so it seems range is the most important stat on a PD turret, so they have time to tack the torpedo. I am currently writing an update of my Custom Turret Builder mod. TBH I wasnt sure about the materials. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. Material type will determine in what kind of material you can place the turret. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. The follow list got all ship sorted in fleet and slot groups. Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox experience. Efficiency is an important stat, as is damage. can't point defence at that range. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. They require power to shoot like lasers do, but a lot more. Single sector may have up to 3 different resource types - Ships have different sizes, you may find a variety of small and large ships in single sector - Strengths and weaknesses of NPC's are distributed randomly by seed. Let's say I generate a Laser turret with damage of 5. 0). Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. Weapons now officially deal different types of damage: Basic Physical and Energy, and then Antimatter, Electric, Plasma and Fragment damage, which are. Gotta look at Pulse Cannon damage in a different manner. steaders • 2 yr. Manoeuvrability, velocity and acceleration: body type. Avorion Admin commands [Cheat mode]. -Iron: Is the first resource you'll come across. Let's say I generate a Laser turret with damage of 5. Keep an eye out for Railguns with shield penetration especially. 4, hull damage of 5. Avorion - Update 0. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. 4 and shield damage of 5. A random efficiency based on which laser dealt the damage last. I wonder why no one ever made a map showcasing this. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. I've also shot one pirate with a orange shield which reduced the amount of dmg of 100k ion-torpedoes to nearly 0. --help: show help message --port arg: listening port of the server Default: 27000 --max-players arg: maximum number of online players Default: 10 --save-interval arg: timestep between savings Default: 300 --server-name arg: server. 2) keep looking for better Turret factories. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. Products from these stations are used in the manufacturing processes at the following stations: Ammunition Factory, Conductor Factory, Drill Factory, Electro Magnet Factory, Energy. Patch 0. 4, hull damage of 5. Then use the blocks menu to select ogonite armour, and click "transform all selected blocks". This is a middle/late game ship for player. If I look at the weapon attributes, I get damage of 5. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. Don't search hours around for trainers, it's as simple as it's sounds. Let's say I generate a Laser turret with damage of 5. Avorion will feature procedurally generated space ships and stations. Depends on the weapon type I think anything close to 1000 dps per slot is good. These are the arguments passed to the server via the command line. - Get to the Scrapyard and in Dismantle Turrets menu press Dismantle Trash. Rifts are a type of sector that you cannot enter unless you have the Into The Rift DLC, but instead can only be passed through into a normal sector on the other side using Gates or travelled around. The hexadecimal table where one is to enter the code just says "A B". 2a- I filled up my carrier with r-mining fighters, sent it out. I am currently writing an update of my Custom Turret Builder mod. The higher the rarity, the more points you have to spend on fighter stats. 931 Iron: 1. Well taking damage can and will knock off individual parts, hard. As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. The third has mining fighters with the order to Mine, and launches the fighters to hunt down every ore in the sector and mine it up. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). Avorion. But I. Xmin-Xmax possible damage range. With this design, as soon as you lose a plate, you die. and a few reds. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. 12. Mid to Late-game ships (Trinium, Xanion) seem to average around 1 to 1. 7) with the rest contributing dps. Posted . There's only so much that you personally have to do, but most of it can be handled by the AI. I equipped 6 naonite hull repair turrets on my ship, for a total of about 400/s, and my friend's titanium ship with 6k hull would not repair from it. Data assumes all goods are sold for their base prices in the sector the mine is founded in. 0 and the shield damage multiplier is 1. Ofcourse much better damage with some of them. Gotta look at Pulse Cannon damage in a different manner. 422. If you exclude it, you'll exclude a large part of the balancing Wayleran has done. Auto turrets are any non-point defense weapons that have been designated as autofire by you in the ship interface. These scripts are loaded by the game and provide functions that will be executed by the game, all during runtime. X22 missile turret and 16 railguns, sure the missile doesnt have much dps, but it shoots faster than a chaingun and they are seeking missiles. Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. 4. Blocks are what all structures in Avorion are built from.